Already placed Slime Statues, Bat Statues, Skeleton Statues and Crab Statues are always trapped.Underground Cabins can contain additional ones. Worlds contain up to 2, 3 or 4 of each type of pre-placed statues, depending on the world size.All functional and decorative statues (except Turtle Statues, Owl Statues, Boulder Statues, Bast Statues and Lihzahrd Statues) have a chance to be found already placed underground and inside Underground Cabins.Another exception is the Bomb Statue, since Bombs may group together into stacks of up to 99 and each stack counts as a single entity.īunny and Squirrel statues will spawn their usual critters in a Cavern town, not Gem Critters. The same is true of Goldfish which start walking during rain, and Explosive Bunnies from Bunny Statues in For the worthy (Desktop, Console and Mobile versions) worlds. Corrupt Bunny, Corrupt Goldfish, and Corrupt Penguin (and their crimson counterpart) enemies do not count against the spawn limits, allowing quicker farming. Item statue inputs have a 10 second cooldown.Ĭreatures spawned by Bunny, Fish, and Penguin Statues during a Blood Moon will immediately turn into their evil form. For enemy and critter statues, this cooldown lasts exactly 0.5 seconds. During an input's cooldown, activations from any trigger devices ( Switches, Timers, Pressure Plates) will be ignored. Since the 1.3 update, each input shares the cooldown period with each other after activation. Each of these 6 tiles could be used as a wire input. Example: A new Bunny will not be spawned by an activated Bunny Statue if 3 or more Bunnies already exist within a 200-pixel radius.Īll statues (even those that appear shorter) have a footprint of 6 tiles (2 × 3).The range boundary is a circle, centered on the statue's spawning point. Other statues can be accidentally wired to Pressure Plates if they happen to overlap with other traps.Įntities within range count towards spawn limit.Īctivation of a spawning statue will not produce an item/character if a certain quantity of that entity already exists within a certain range. On the Desktop version, Console version, and Mobile version, certain types of enemy statues can be generated wired to a Pressure Plate, forming a statue trap. See spawn limits (below) for limitations that apply to functional statues. They will not drop any loot if they are killed with traps, NPCs, and/or lava damage only. On the Desktop version, Console version, and Mobile version, most statue-spawned enemies will only drop loot if the player has dealt damage to them. Statues found in Underground Cabins may be connected to Pressure Plates and can easily spawn enemies that may kill early game players. However, they do count towards the banner counter, granting the player their respective banner per 50 kills, and can also drop Hearts and Stars, potentially granting an alternative source of health and mana. Statue-spawned enemies do not drop coins and can drop their other usual items (except food items, these cannot drop from statue-spawned enemies) with the drop chance being multiplied by a set factor. These statues can be wired and activated to spawn enemies, drop items, or teleport a random NPC to their location. Every 50th kill of the spawned Hoplites will produce a Hoplite Banner.The 56 functional statues can be further categorised into 3 subtypes: 26 enemy statues, 22 critter statues and 8 other statues.During the day, these enemies are not aggressive and will not pursue the player.Farming Hoplites spawned from the statue is a much easier way to obtain the Gladiator Armor pieces or large amounts of Javelins.Upon dying, the Hoplites may drop any of their listed loot, but no coins. When wired to a Trigger, the statue will spawn a Hoplite. The Hoplite Statue is a monster-spawning statue.
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