![]() ![]() If you don't know how to draw a room with a hole, look at this video or draw two rooms which won't include the house surface. Even if adjacent lines wouldn't follow, this would allow easy editing of heights.Īny hole you'll draw in your room(s) will appear in the plug-in dialog box too.įor example, if you want to draw a two level house on a slope like the one attached to this post, you could draw a room that surrounds the garage like the green room in the following image. Maybe the interface of the AdvancedEdit "edit points" could be used to elevate certain lines of a room. The rooms follow the contours of the landscape. A hilly terrain is often made more usable by making banks, or terraces (think rice terraces in China). If one elevates a room, the adjacent room should also be elevated. Add a numerical control for the desired height of the spikes. By making the radius larger, the slope will be more gradual. Add a numerical control for the radius of the "spikes". ![]() Results show mainly a series of sharp spikes, or peaks, in the landscape. A mouse is not precise enough to do precise editing. After playing around a bit, I think this plug-in needs a bit of fine-tuning. Thank you for this terrain generator, it's a start for something very useful. ![]() Like the sound of this, look forward to trying it Last edit by Puybaret at Nov 22, 2022, 9:08:04 AM] Terrain Generator plug-in 1.0 was released on Įmmanuel Puybaret, Sweet Home 3D developer Terrain Generator plug-in 1.0.1 was released on to fix missing borders when terrain smallest coordinates are negative Terrain Generator plug-in 1.1 was released on with new features explained here Terrain Generator plug-in 1.2 was released on with new features explained here Terrain Generator plug-in 1.2.1 was released on to fix a bug under Linux at plug-in launch Many thanks to Jacques57 for giving me the ideaĭownload links for Terrain Generator plug-in: I'm looking forward to discovering the landscapes you'll design with this plug-in. Keep also in mind that the grid step is fixed, so don't try to design giant surfaces for which there might be too many points to handle. Note that if you select more than a room, they must be at the same elevation to be able to use this plug-in. These properties are saved with the SH3D file. The entered elevations are stored in properties of the rooms to be able to edit again a new shape if the resulting one isn't correct, and you may even enlarge the dimensions of these rooms meanwhile. The Reset elevations button will reset all the elevations already set. Pressing the Escape key will escape the current elevation change. When alignment is on (activating it can be done by pressing Shift key), points around the dragged point are more or less elevated along all the current horizontal axis. When magnestism is off (toggling magnetism can be done by pressing Alt key under Windows or command key under macOS), only the elevation of the dragged point is changed. When magnestism is on, points around the dragged point are also more or less elevated according to their distance to that point. You may zoom in and out with mouse wheel or with a drag and drop in the empty zone while pressing Alt key. You may turn around the preview of the terrain by dragging and dropping the mouse in the empty zone around the preview. The dialog box of the plug-in is resizable. Here are a few options to help you design a terrain more efficiently: ![]() Once you click on OK, a new shape is generated and used as the 3D model of a new piece of furniture added to the edited home and placed over the selected rooms. It displays a 3D preview of the rooms on a grid where you can move up dans down the grid points with the mouse to generate a shape like the following one. Once this plug-in is installed, the following dialog box is shown when you choose the additional Tools > Generate 3D terrain from rooms menu item (en français, le menu Outils > Générer terrain 3D à partir des pièces), after selecting some rooms in the plan. Here's the Terrain Generator plug-in (111 kB) able to generate some terrain shapes from one or more rooms. ![]()
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